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Windows 95/98 - Which wrapper?

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My girlfriend is Hogs of War mad, and has managed to get an old win 95/98 version. I've used Wineskin for XP applications with loads of success, but trying to install this game for an older system it won't run because of the NT structure of Win XP. Which version wrapper/skin should I use?

Office 2007 Installation: "Not enough memory"

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Hello! Every time I try to install Office 2007, I keep getting an error saying "Not enough memory." and it doesn't install. I know it's not video memory, since my registry is already set to 512. Any ideas? Much appreciated!

Yu-Gi-Oh! Power of Chaos Lan issues.

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Ok so this happens in numerous engines in wine. When trying to play Lan without directplay it will provide a message telling me to install Directx9 before taking me back to the main menu. This pops up in the last wine log when I exit the game quickly after in Test Run: fixme:win:EnumDisplayDevicesW ((null),0,0x32e4c4,0x00000000), stub! fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000) fixme:win:WINNLSEnableIME hUnknown1 0x10030 bUnknown2 0: stub! fixme:dpnet:IDirectPlay8PeerImpl_Initialize (0x4e882b8)->(0x0,0x443760,1): stub fixme:dpnet:IDirectPlay8PeerImpl_Close (0x4e882b8)->(0): stub fixme:ddraw:DllCanUnloadNow (void): stub fixme:dinput:DllCanUnloadNow (void): stub fixme:dsound:DllCanUnloadNow (void): stub If I install Directplay the message goes away but when I try to click either "Host" or "Client" the drop down menu starts to come down but then goes back up for no reason. So does anyone know whats wrong? Thanks for taking the time to read

Ever17 - Crash upon entering main menu

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Hello, The title says it all. I'm trying to play Ever17: The Out of Infinity using Wineskin, and as soon as I skip the opening movie it crashes. I've tried changing the video mode to both fullscreen and a virtual desktop, and I've tried doing it in the settings page that opens upon starting the game, neither of which work. I've also set ddr=gdi in Winetricks, and installed vcrun06 and d3d9, neither of which have done anything. Changing the engine doesn't help either. The Wine AppDB still has it as a silver - is there any way to get it working? Pastebin is acting up, so here's my Logs folder. Thanks!

Problem with Fate/Stay Night visual novel (unimplemented function call)

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__Test logs are as follows:__ ===LastRunX11.log=== WineskinX11: main(): argc=12 Waiting for startup parameters via Mach IPC. WineskinX11: do_start_x11_server(): argc=12 Attempting to use pixel depth of 24 [3042402.906] WineskinX11 starting: [3042402.906] X.Org X Server 1.13.0 [3042402.906] Build Date: 20120921 [3042402.910] Initializing built-in extension Generic Event Extension [3042402.910] Initializing built-in extension SHAPE [3042402.910] Initializing built-in extension MIT-SHM [3042402.910] Initializing built-in extension XInputExtension [3042402.910] Initializing built-in extension XTEST [3042402.910] Initializing built-in extension BIG-REQUESTS [3042402.910] Initializing built-in extension SYNC [3042402.910] Initializing built-in extension XKEYBOARD [3042402.910] Initializing built-in extension XC-MISC [3042402.910] Initializing built-in extension XINERAMA [3042402.910] Initializing built-in extension PseudoramiX [3042402.910] Initializing built-in extension XFIXES [3042402.910] Initializing built-in extension RENDER [3042402.910] Initializing built-in extension RANDR [3042402.910] Initializing built-in extension DAMAGE [3042402.910] Initializing built-in extension MIT-SCREEN-SAVER [3042402.910] Initializing built-in extension DOUBLE-BUFFER [3042402.910] Initializing built-in extension RECORD [3042402.910] Initializing built-in extension X-Resource [3042402.910] Initializing built-in extension XVideo [3042402.910] Initializing built-in extension XVideo-MotionCompensation [3042402.910] Initializing built-in extension GLX [3042402.911] x: 0, y: 0, w: 1280, h: 778 [3042402.934] (II) GLX: Initialized Core OpenGL GL provider for screen 0 [3042403.303] noPseudoramiXExtension=0, pseudoramiXNumScreens=1 Engine Used: WS9Wine1.7.3 Hardware: Hardware Overview: Model Name: MacBook Model Identifier: MacBook3,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.2 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 4 MB Memory: 2 GB Bus Speed: 800 MHz Boot ROM Version: MB31.008E.B02 SMC Version (system): 1.24f3 Sudden Motion Sensor: State: Enabled Graphics/Displays: Intel GMA X3100: Chipset Model: GMA X3100 Type: GPU Bus: Built-In VRAM (Total): 144 MB Vendor: Intel (0x8086) Device ID: 0x2a02 Revision ID: 0x0003 Displays: Color LCD: Display Type: LCD Resolution: 1280 x 800 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes ===LastRunWIne.log=== fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled fixme:win:EnumDisplayDevicesW ((null),0,0x32db3c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32dbec,0x00000000), stub! set off screen: invalid drawable X Error of failed request: 0 Major opcode of failed request: 148 (GLX) Minor opcode of failed request: 26 (X_GLXMakeContextCurrent) Serial number of failed request: 956 Current serial number in output stream: 956

Tomoyo After error (Windows has encountered a serious problem...)

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I'm just normally reading through the text, and this happens at a specific point in the text, every time. Clicking "Show Details" when the error appears produces this: Unhandled exception: divide by zero in 32-bit code (0x02022a6a). Register dump: CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037 EIP:02022a6a ESP:0032fbe4 EBP:0032fbf4 EFLAGS:00010246( R- -- I Z- -P- ) EAX:00000000 EBX:02022c20 ECX:0032fc54 EDX:00000000 ESI:0000b000 EDI:00008140 Stack dump: 0x0032fbe4: 001a003a 00000014 02022dcd 00000014 0x0032fbf4: 0032fc24 02022dfd 001a003a 000011eb 0x0032fc04: 0032fc54 00000000 001ed8f8 001a003a 0x0032fc14: 00000000 0032fc40 00000000 01783d70 0x0032fc24: 0032fc8c 004150b8 001a003a 000011eb 0x0032fc34: 00000081 0032fc54 00000000 001ed8f8 0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw- Backtrace: =>0 0x02022a6a in rlbabel (+0x12a6a) (0x0032fbf4) 1 0x02022dfd in rlbabel (+0x12dfc) (0x0032fc24) 2 0x004150b8 in reallive (+0x150b7) (0x0032fc8c) 0x02022a6a: divl 0x4(%ecx),%eax Modules: Module Address Debug info Name (28 modules) PE 400000- 125d000 Export reallive PE 2010000- 2052000 Export rlbabel PE 10000000-1008d000 Deferred dt00 PE 404a0000-404a3000 Deferred url PE 404d0000-404d4000 Deferred version PE 40710000-40714000 Deferred shlwapi PE 40790000-40794000 Deferred advapi32 PE 41b10000-41c1e000 Deferred shell32 PE 41d00000-41d2e000 Deferred user32 PE 41e50000-41e54000 Deferred gdi32 PE 41f60000-41f6b000 Deferred winmm PE 41fc0000-41fc4000 Deferred msacm32 PE 42110000-42130000 Deferred comctl32 PE 42210000-42218000 Deferred ole32 PE 42350000-42354000 Deferred rpcrt4 PE 423e0000-423e4000 Deferred dsound PE 424c0000-424c4000 Deferred winex11 PE 426c0000-426c4000 Deferred uxtheme PE 427e0000-427e4000 Deferred imm32 PE 44960000-44964000 Deferred mmdevapi PE 44980000-44987000 Deferred oleaut32 PE 44ac0000-44ac3000 Deferred winecoreaudio PE 44d60000-44d64000 Deferred msvcr90 PE 44d90000-44d94000 Deferred msvcrt PE 44e30000-44e34000 Deferred msvcr100 PE 44e70000-44e73000 Deferred msvcp90 PE 7b810000-7b9ab000 Deferred kernel32 PE 7bc10000-7bc14000 Deferred ntdll Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\[Fuwanovel] Tomoyo After -English-\REALLIVE.EXE 00000028 0 00000027 0 00000026 0 00000025 15 00000024 0 00000009 0

icloud OS X/Win

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:) hello, As iCloud does not work on OS X AMD CPU, I tried Wineskin to try iCloud win but unfortunately the version well as day does not iCloud, I have attached a video to better explain. :( http://www.youtube.com/watch?feature=player_detailpage&v=8BgjucQZ8Yo

New Steam Update crashes wineskin funcitons

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Hey there, I just wanted to use steam on my mac via wineskin. Till last night it worked pretty well, however, as I just wanted to start steam, a new update came up and was downloaded and installed. Normally, it is no problem at all. Well, it hasn't been lately at least. But now I cannot start steam. It will ask me to log in and I can enter my password, but that's it, no further actions apart from my wrapper closing down. Does anyone have a clue what's wrong has anyone tried it yet? Greetings 3@$t

Game lacks although my mac superiorly meets the requirements

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In pure nostaligy, I want to play Heroes of Might and Magic IV on my macbook pro 9,2 and it runs satisfyingly in the map mode but when it comes to the combat mode, the game lacks. What can I do to solve this problem? Do I have to change something in my graphic card settings? The escalation? Plzzz hælp!

Mouse problem in some games

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I had some problems using the engine WS8Wine1.3.18 with two games: "Overlord" and "The Hobbit" (the original one, from 2003). Both games didn't recognized the mouse movements correctly during gameplay, but did it in the game main menu. In "Overlord", I tried to install dinput, dinput8, xinput, and even tried to change mwo to disable and to force, but there was no change in all these cases. Anyone have a suggestion?

Windows 95/98 - Which wrapper?

$
0
0
My girlfriend is Hogs of War mad, and has managed to get an old win 95/98 version. I've used Wineskin for XP applications with loads of success, but trying to install this game for an older system it won't run because of the NT structure of Win XP. Which version wrapper/skin should I use?

Office 2007 Installation: "Not enough memory"

$
0
0
Hello! Every time I try to install Office 2007, I keep getting an error saying "Not enough memory." and it doesn't install. I know it's not video memory, since my registry is already set to 512. Any ideas? Much appreciated!

Yu-Gi-Oh! Power of Chaos Lan issues.

$
0
0
Ok so this happens in numerous engines in wine. When trying to play Lan without directplay it will provide a message telling me to install Directx9 before taking me back to the main menu. This pops up in the last wine log when I exit the game quickly after in Test Run: fixme:win:EnumDisplayDevicesW ((null),0,0x32e4c4,0x00000000), stub! fixme:wave:wodDsCreate DirectSound not implemented fixme:wave:wodDsCreate The (slower) DirectSound HEL mode will be used instead. fixme:wave:AudioUnit_SetVolume independent left/right volume not implemented (1.000000, 1.000000) fixme:win:WINNLSEnableIME hUnknown1 0x10030 bUnknown2 0: stub! fixme:dpnet:IDirectPlay8PeerImpl_Initialize (0x4e882b8)->(0x0,0x443760,1): stub fixme:dpnet:IDirectPlay8PeerImpl_Close (0x4e882b8)->(0): stub fixme:ddraw:DllCanUnloadNow (void): stub fixme:dinput:DllCanUnloadNow (void): stub fixme:dsound:DllCanUnloadNow (void): stub If I install Directplay the message goes away but when I try to click either "Host" or "Client" the drop down menu starts to come down but then goes back up for no reason. So does anyone know whats wrong? Thanks for taking the time to read

Ever17 - Crash upon entering main menu

$
0
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Hello, The title says it all. I'm trying to play Ever17: The Out of Infinity using Wineskin, and as soon as I skip the opening movie it crashes. I've tried changing the video mode to both fullscreen and a virtual desktop, and I've tried doing it in the settings page that opens upon starting the game, neither of which work. I've also set ddr=gdi in Winetricks, and installed vcrun06 and d3d9, neither of which have done anything. Changing the engine doesn't help either. The Wine AppDB still has it as a silver - is there any way to get it working? Pastebin is acting up, so here's my Logs folder. Thanks!

Problem with Fate/Stay Night visual novel (unimplemented function call)

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__Test logs are as follows:__ ===LastRunX11.log=== WineskinX11: main(): argc=12 Waiting for startup parameters via Mach IPC. WineskinX11: do_start_x11_server(): argc=12 Attempting to use pixel depth of 24 [3042402.906] WineskinX11 starting: [3042402.906] X.Org X Server 1.13.0 [3042402.906] Build Date: 20120921 [3042402.910] Initializing built-in extension Generic Event Extension [3042402.910] Initializing built-in extension SHAPE [3042402.910] Initializing built-in extension MIT-SHM [3042402.910] Initializing built-in extension XInputExtension [3042402.910] Initializing built-in extension XTEST [3042402.910] Initializing built-in extension BIG-REQUESTS [3042402.910] Initializing built-in extension SYNC [3042402.910] Initializing built-in extension XKEYBOARD [3042402.910] Initializing built-in extension XC-MISC [3042402.910] Initializing built-in extension XINERAMA [3042402.910] Initializing built-in extension PseudoramiX [3042402.910] Initializing built-in extension XFIXES [3042402.910] Initializing built-in extension RENDER [3042402.910] Initializing built-in extension RANDR [3042402.910] Initializing built-in extension DAMAGE [3042402.910] Initializing built-in extension MIT-SCREEN-SAVER [3042402.910] Initializing built-in extension DOUBLE-BUFFER [3042402.910] Initializing built-in extension RECORD [3042402.910] Initializing built-in extension X-Resource [3042402.910] Initializing built-in extension XVideo [3042402.910] Initializing built-in extension XVideo-MotionCompensation [3042402.910] Initializing built-in extension GLX [3042402.911] x: 0, y: 0, w: 1280, h: 778 [3042402.934] (II) GLX: Initialized Core OpenGL GL provider for screen 0 [3042403.303] noPseudoramiXExtension=0, pseudoramiXNumScreens=1 Engine Used: WS9Wine1.7.3 Hardware: Hardware Overview: Model Name: MacBook Model Identifier: MacBook3,1 Processor Name: Intel Core 2 Duo Processor Speed: 2.2 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 4 MB Memory: 2 GB Bus Speed: 800 MHz Boot ROM Version: MB31.008E.B02 SMC Version (system): 1.24f3 Sudden Motion Sensor: State: Enabled Graphics/Displays: Intel GMA X3100: Chipset Model: GMA X3100 Type: GPU Bus: Built-In VRAM (Total): 144 MB Vendor: Intel (0x8086) Device ID: 0x2a02 Revision ID: 0x0003 Displays: Color LCD: Display Type: LCD Resolution: 1280 x 800 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes ===LastRunWIne.log=== fixme:ddraw:DirectDrawEnumerateExA flags 0x00000007 not handled fixme:win:EnumDisplayDevicesW ((null),0,0x32db3c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32dbec,0x00000000), stub! set off screen: invalid drawable X Error of failed request: 0 Major opcode of failed request: 148 (GLX) Minor opcode of failed request: 26 (X_GLXMakeContextCurrent) Serial number of failed request: 956 Current serial number in output stream: 956

Tomoyo After error (Windows has encountered a serious problem...)

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I'm just normally reading through the text, and this happens at a specific point in the text, every time. Clicking "Show Details" when the error appears produces this: Unhandled exception: divide by zero in 32-bit code (0x02022a6a). Register dump: CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037 EIP:02022a6a ESP:0032fbe4 EBP:0032fbf4 EFLAGS:00010246( R- -- I Z- -P- ) EAX:00000000 EBX:02022c20 ECX:0032fc54 EDX:00000000 ESI:0000b000 EDI:00008140 Stack dump: 0x0032fbe4: 001a003a 00000014 02022dcd 00000014 0x0032fbf4: 0032fc24 02022dfd 001a003a 000011eb 0x0032fc04: 0032fc54 00000000 001ed8f8 001a003a 0x0032fc14: 00000000 0032fc40 00000000 01783d70 0x0032fc24: 0032fc8c 004150b8 001a003a 000011eb 0x0032fc34: 00000081 0032fc54 00000000 001ed8f8 0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw- Backtrace: =>0 0x02022a6a in rlbabel (+0x12a6a) (0x0032fbf4) 1 0x02022dfd in rlbabel (+0x12dfc) (0x0032fc24) 2 0x004150b8 in reallive (+0x150b7) (0x0032fc8c) 0x02022a6a: divl 0x4(%ecx),%eax Modules: Module Address Debug info Name (28 modules) PE 400000- 125d000 Export reallive PE 2010000- 2052000 Export rlbabel PE 10000000-1008d000 Deferred dt00 PE 404a0000-404a3000 Deferred url PE 404d0000-404d4000 Deferred version PE 40710000-40714000 Deferred shlwapi PE 40790000-40794000 Deferred advapi32 PE 41b10000-41c1e000 Deferred shell32 PE 41d00000-41d2e000 Deferred user32 PE 41e50000-41e54000 Deferred gdi32 PE 41f60000-41f6b000 Deferred winmm PE 41fc0000-41fc4000 Deferred msacm32 PE 42110000-42130000 Deferred comctl32 PE 42210000-42218000 Deferred ole32 PE 42350000-42354000 Deferred rpcrt4 PE 423e0000-423e4000 Deferred dsound PE 424c0000-424c4000 Deferred winex11 PE 426c0000-426c4000 Deferred uxtheme PE 427e0000-427e4000 Deferred imm32 PE 44960000-44964000 Deferred mmdevapi PE 44980000-44987000 Deferred oleaut32 PE 44ac0000-44ac3000 Deferred winecoreaudio PE 44d60000-44d64000 Deferred msvcr90 PE 44d90000-44d94000 Deferred msvcrt PE 44e30000-44e34000 Deferred msvcr100 PE 44e70000-44e73000 Deferred msvcp90 PE 7b810000-7b9ab000 Deferred kernel32 PE 7bc10000-7bc14000 Deferred ntdll Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\[Fuwanovel] Tomoyo After -English-\REALLIVE.EXE 00000028 0 00000027 0 00000026 0 00000025 15 00000024 0 00000009 0

icloud OS X/Win

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:) hello, As iCloud does not work on OS X AMD CPU, I tried Wineskin to try iCloud win but unfortunately the version well as day does not iCloud, I have attached a video to better explain. :( http://www.youtube.com/watch?feature=player_detailpage&v=8BgjucQZ8Yo

New Steam Update crashes wineskin funcitons

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Hey there, I just wanted to use steam on my mac via wineskin. Till last night it worked pretty well, however, as I just wanted to start steam, a new update came up and was downloaded and installed. Normally, it is no problem at all. Well, it hasn't been lately at least. But now I cannot start steam. It will ask me to log in and I can enter my password, but that's it, no further actions apart from my wrapper closing down. Does anyone have a clue what's wrong has anyone tried it yet? Greetings 3@$t

Game lacks although my mac superiorly meets the requirements

$
0
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In pure nostaligy, I want to play Heroes of Might and Magic IV on my macbook pro 9,2 and it runs satisfyingly in the map mode but when it comes to the combat mode, the game lacks. What can I do to solve this problem? Do I have to change something in my graphic card settings? The escalation? Plzzz hælp!

Mouse problem in some games

$
0
0
I had some problems using the engine WS8Wine1.3.18 with two games: "Overlord" and "The Hobbit" (the original one, from 2003). Both games didn't recognized the mouse movements correctly during gameplay, but did it in the game main menu. In "Overlord", I tried to install dinput, dinput8, xinput, and even tried to change mwo to disable and to force, but there was no change in all these cases. Anyone have a suggestion?
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