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wineskin and networking

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Hello, Im trying to get a really old game up and running in Wineskin.(Neocron) it uses some soft of local proxy that tries to create a listening port on a specified udp-port. Is there some sort of limitation that a process under wine is not allowed to listen on tcp/udp-ports? The port in question can be configured to be whatever, but I have tried ports above the privileged range >1024. Does anyone have a good idea on where to start digging, or maybe its just a simple config-param that needs to be addad so its allowed to listen on some nice ports? Regards F

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